ubisoft

BBC Click - Interview inside Watch Dogs Legion

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BBC Click’s Marc Cieslak visited our studio in Toronto to find out more about Watch Dogs Legion’s version of London, and along the way he gets 3D scanned so he can conduct the interview inside the virtual version of London. The full video shows a little bit of behind-the-scenes revealing how my team builds characters for the game, our 3D scanners, and our motion capture studio.

Check out the interview on the BBC’s website.

Watch Dogs Legion - E3 Gameplay

Check out the first official Watch Dogs Legion gameplay walkthrough and follow Jimmy's journey as he joins DedSec London. From Piccadilly Circus to Camden Market, through to Scotland Yard, find and recruit new operatives into your resistance.

Check out our E3 2019 stage demo for Watch Dogs Legion, revealing a very unexpected player character, and a little glimpse into our version of London, and the exciting characters who live there.

Watch Dogs Legion - reveal trailer

Build the resistance. Recruit anyone. Play as anyone. Londoners are being oppressed by corrupt opportunists and it's up to you to build a resistance to give the city back to the people. With an entire population of potential recruits and the city's technology at your fingertips, you'll need to hack, infiltrate, and fight your way to a liberated London.

Here’s the reveal trailer for my latest game, Watch Dogs Legion. I’ve been working away on this one for a while now. In Legion, you can play as anyone. An exciting challenge for a Character TD.

Far Cry Primal - Bringing the Stone Age to Life

What does it take to create a game set 10 000 years ago? The creation of a brand new language, the Wenja language, based on Proto-Proto-Indo-European language was an essential part of the process, to achieve the level of realism and authenticity the team wanted for the game.

A behind the scenes look at how we brought the Stone Age to life on Far Cry Primal.  Through the video you get a look at the creation of the primitive language of the tribes, movement and vocal coaching, and our performance capture studio at Ubisoft Toronto.

Far Cry Primal - Trailer - King of the Stone Age

Preorder now on http://far-cry.ubisoft.com/primal/en-GB/buy/index.aspx The beautiful land of Oros and the Wenja tribe are in danger. Unite your tribe and be prepared to face the Udam tribe, flesh-eating warriors led by the ruthless Ull, and the Izila tribe, fire-worshiping slavers led by the high priestess Batari.

The new "King of the Stone Age" trailer for Far Cry Primal showcases a large selection of our characters.  It's exciting to finally share them with the world.

Far Cry Primal - Reveal

Discover Far Cry at the Stone Age: http://ubi.li/tyuak The award-winning Far Cry franchise that stormed the tropics and the Himalayas now enters the original fight for humanity's survival with its innovative open-world sandbox gameplay, bringing together massive beasts, breathtaking environments, and unpredictable savage encounters.

I'm really excited to show the reveal trailer for the latest game I've been working on.  It's something very different than previous Far Cry titles, we're heading back to 10,000 BCE.  And you won't have to wait too long until you get your hands on it!

Far Cry 3: Blood Dragon

Developed by Ubisoft Montreal, Far Cry® 3 Blood Dragon lets players get the girl, kill the bad guys and save the world in a VHS-era vision of the future! As Sergeant Rex Colt, you are part man, part machine, all American.

The insane new project that I've been helping out on: Far Cry 3: Blood Dragon.  Check out the reveal trailer to see all the cyber-commando action!

Digital Survivors

There's an article on fxguide about how we created the characters for Far Cry 3.  I did an interview with them and we talked about topics covered in the Autodesk 3December 2012 event, and some more behind the scenes of the game, as well as more in depth look at the motion capture process.  It also covers extra topics from Marc Beaudoin’s GDC talk about “Enhancing Performance Capture”.  Great in depth look at characters and animation on Far Cry 3.

http://www.fxguide.com/featured/far-cry-3-digital-survivors/

Far Cry 3 Story Trailer

Deep down in insanity there is a place left by humanity and honor: The Rook Islands, a tropical paradise that hides a century of horrors and misery. Watch the story of Jason Brody, a tourist stranded on these islands, forced to confront their twisted inhabitants.

The Far Cry 3 "Story Trailer" is up now.  Check it out, and if you want you can watch the full 10 minute Launch Trailer as well.

Enhancing Performance Capture on Far Cry 3

At GDC 2012 Marc Beaudoin, one or our talented technical directors from our Mocap Studio, gave a talk about Enhancing Performance Capture on Far Cry 3 with Autodesk Motion Builder.  In the middle there are some slides I made about facial animation and you can see the facial retargeting and animation I did on one of our characters using Ubisoft's internally developed facial animation software, followed by a comparison video after an animator has done a final polish pass over it in Motion Builder.  Very cool stuff.  Enjoy!

Far Cry 3 at E3 2012

Journey into the heart of insanity. Feel the intoxicating allure of Citra and face unspeakable darkness in Vaas' compound, where evil and chaos rule without fear or remorse. Run. Die. Hunt. Kill... Watch.

Check it out! Our E3 2012 stage demo of Far Cry 3.  I think it looks pretty bad-ass.  It’s maybe a bit NSFW, so don’t say I didn’t warn you.  We’ve come a long way in a year.  Enjoy!

 

Far Cry 3 Announced at E3

Uploaded by Ubisoft on 2011-06-07.

“Did I ever tell you the definition of insanity?”

It’s announced!  Far Cry 3 is the game I have been working on since joining Ubisoft Montreal.  Check out the gameplay demo we showed at E3 2011.  I did the facial rig and facial performance capture on our new villain, Vaas, showcased in the video.