Far Cry Primal - Bringing the Stone Age to Life

What does it take to create a game set 10 000 years ago? The creation of a brand new language, the Wenja language, based on Proto-Proto-Indo-European language was an essential part of the process, to achieve the level of realism and authenticity the team wanted for the game.

A behind the scenes look at how we brought the Stone Age to life on Far Cry Primal.  Through the video you get a look at the creation of the primitive language of the tribes, movement and vocal coaching, and our performance capture studio at Ubisoft Toronto.